Efektivitas Intervensi Virtual Reality terhadap Pemulihan Fungsi Motorik Ekstremitas Atas pada Pasien Stroke: A Literature Review

Authors

  • Muhammad Alghifari Budiman Universitas Bina Bangsa
  • Nova Maulana Universitas Bina Bangsa
  • Rachmad Aprilio Universitas Bina Bangsa
  • Antika Maulida Rahayu Universitas Faletehan

Keywords:

fungsi motorik, neurorehabilitasi, rehabilitasi, stroke, virtual reality

Abstract

Stroke merupakan salah satu penyebab utama disabilitas jangka panjang di dunia yang sering menimbulkan gangguan fungsi motorik ekstremitas atas, sehingga menghambat aktivitas sehari-hari, menurunkan kemandirian, dan kualitas hidup pasien. Rehabilitasi konvensional sering menghadapi kendala berupa rendahnya intensitas latihan dan keterlibatan pasien. Virtual Reality (VR) berkembang sebagai pendekatan rehabilitasi inovatif yang mampu memberikan latihan interaktif dengan stimulasi sensorimotor yang lebih optimal. Namun, bukti ilmiah mengenai efektivitas VR terhadap pemulihan fungsi motorik ekstremitas atas pada pasien stroke masih perlu disintesis secara komprehensif. Menganalisis efektivitas intervensi berbasis Virtual Reality dalam meningkatkan fungsi motorik ekstremitas atas pada pasien stroke melalui pendekatan Systematic Literature Review. Penelitian ini menggunakan pedoman Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) 2020. Pencarian literatur dilakukan pada basis data Scopus, PubMed, ScienceDirect, Web of Science, dan ProQuest menggunakan kerangka PICO, yang menghasilkan 624 artikel. Setelah proses penyaringan berdasarkan kriteria inklusi, yaitu desain Randomized Controlled Trial (RCT), populasi pasien stroke, intervensi Virtual Reality, dan luaran fungsi motorik ekstremitas atas, diperoleh lima artikel yang memenuhi syarat. Kualitas metodologis setiap studi dinilai menggunakan Joanna Briggs Institute Critical Appraisal Checklist. Kelima studi menunjukkan bahwa intervensi Virtual Reality secara konsisten meningkatkan fungsi motorik ekstremitas atas pada pasien stroke. Perbaikan tersebut diukur menggunakan instrumen Fugl-Meyer Assessment Upper Extremity (FMA-UE), Action Research Arm Test (ARAT), Wolf Motor Function Test (WMFT), Motor Activity Log (MAL), dan Box and Block Test (BBT), yang menunjukkan peningkatan kemampuan motorik, ketangkasan, dan penggunaan lengan dalam aktivitas fungsional. Virtual Reality merupakan intervensi rehabilitasi yang efektif dalam meningkatkan fungsi motorik ekstremitas atas pada pasien stroke.

References

Aromataris, E., & Munn, Z. (Eds.). (2020). JBI Manual for Evidence Synthesis. Joanna Briggs Institute. https://doi.org/10.46658/JBIMES-20-01

Bharathi, V. M., Manimegalai, P., George, S. T., Pamela, D., Mohammed, M. A., Abdulkareem, K. H., Jaber, M. M., & Damaševičius, R. (2024). A systematic review of techniques and clinical evidence to adopt virtual reality in post-stroke upper limb rehabilitation. Virtual Reality, 28, 172. https://doi.org/10.1007/s10055-024-01065-1

Cameirão, M. S., Bermúdez i Badia, S., Duarte, E., & Verschure, P. F. M. J. (2011). The rehabilitation gaming system: A review. Studies in Health Technology and Informatics, 163, 65–83.

Chen, J., Jin, W., Zhang, X. X., Xu, W., Liu, X. N., & Ren, C. C. (2017). Telerehabilitation approaches for stroke patients. American Journal of Physical Medicine & Rehabilitation, 96(3), 207–213.

Deutsch, J. E., & Mirelman, A. (2007). Virtual reality-based approaches to enable walking for people poststroke. Topics in Stroke Rehabilitation, 14(6), 45–53.

Hao, J., Crum, G., & Siu, K. C. (2024). Effects of virtual reality on stroke rehabilitation: An umbrella review of systematic reviews. Health Science Reports, 7(9), e70082. https://doi.org/10.1002/hsr2.70082

Hao, J., Yao, Z., Harp, K., Gwon, Y., Chen, Z., & Siu, K. C. (2023). Effects of virtual reality in the early-stage stroke rehabilitation: A systematic review and meta-analysis of randomized controlled trials. Physiotherapy Theory and Practice, 39(12), 2569–2588. https://doi.org/10.1080/09593985.2022.2094302

Khan, A., Imam, Y. Z., Muneer, M., Al Jerdi, S., & Gill, S. K. (2024). Virtual reality in stroke recovery: A meta-review of systematic reviews. Bioelectronic Medicine, 10(1), 23. https://doi.org/10.1186/s42234-024-00150-9

Krakauer, J. W., Carmichael, S. T., Corbett, D., & Wittenberg, G. F. (2012). Getting neurorehabilitation right: What can be learned from animal models? Neurorehabilitation and Neural Repair, 26(8), 923–931.

Krohn, M., Rintala, A., Immonen, J., & Sjögren, T. (2024). The effectiveness of therapeutic exercise interventions with virtual reality on balance and walking among persons with chronic stroke: Systematic review, meta-analysis, and meta-regression of randomized controlled trials. JMIR Rehabilitation and Assistive Technologies, 26, e59136. https://doi.org/10.2196/59136

Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., Chapman, M., & Crotty, M. (2025). Virtual reality for stroke rehabilitation. Cochrane Database of Systematic Reviews, 6, CD008349. https://doi.org/10.1002/14651858.CD008349.pub5

Leong, S. C., Tang, Y. M., Toh, F. M., & Fong, K. N. K. (2022). Examining the effectiveness of virtual, augmented, and mixed reality therapy for upper limb recovery and activities of daily living in stroke patients: A systematic review and meta-analysis. Journal of NeuroEngineering and Rehabilitation, 19(1), 93. https://doi.org/10.1186/s12984-022-01071-x

Lohse, K. R., Hilderman, C. G. E., Cheung, K. L., Tatla, S., & Van der Loos, H. F. M. (2014). Virtual reality therapy for adults post-stroke. PLoS ONE, 9(11), e111421.

Merians, A. S., Jack, D., Boian, R., Tremaine, M., Burdea, G., Adamovich, S. V., Recce, M., & Poizner, H. (2002). Virtual reality-augmented rehabilitation for patients following stroke. Physical Therapy, 82(9), 898–915.

Minzatanu, D., Roman, N. A., Manaila, A. I., Baseanu, I. C. C., Tuchel, V. I., Basalic, E. B., & Miclaus, R. S. (2024). Virtual reality associated with functional electrical stimulation for upper extremity in post-stroke rehabilitation: A systematic review. Applied Sciences, 14(18), 8248.

Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., ... Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ, 372, n71. https://doi.org/10.1136/bmj.n71

Rodrigues, P., Quaresma, C., Costa, M., Luz, F., & Fonseca, M. M. (2025). Virtual reality-based telerehabilitation for upper limb recovery post-stroke: A systematic review of design principles, monitoring, safety, and engagement strategies.

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K. E., Cohen, L. G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation. Stroke, 41(7), 1477–1484.

Soleimani, M., Ghazisaeedi, M., & Heydari, S. (2024). The efficacy of virtual reality for upper limb rehabilitation in stroke patients: A systematic review and meta-analysis. BMC Medical Informatics and Decision Making, 24(1), 135. https://doi.org/10.1186/s12911-024-02534-y

Subramanian, S. K., Levin, M. F., & Adamovich, S. V. (2007). Virtual reality environments for post-stroke arm rehabilitation. Journal of NeuroEngineering and Rehabilitation, 4(20), 1–8.

Teasell, R., Hussein, N., Foley, N., Cotoi, A., & Sequeira, K. (2020). Evidence-based review of stroke rehabilitation. Heart and Stroke Foundation.

Wang, L., Chen, J. L., Wong, A. M. K., Liang, K. C., & Tseng, K. C. (2022). Game-based virtual reality system for upper limb rehabilitation after stroke in a clinical environment: Systematic review and meta-analysis. Games for Health Journal, 11(5), 299–324. https://doi.org/10.1089/g4h.2022.0086

Winstein, C. J., Stein, J., Arena, R., Bates, B., Cherney, L. R., Cramer, S. C., ... Zorowitz, R. D. (2016). Guidelines for adult stroke rehabilitation and recovery. Stroke, 47(6), e98–e169.

Zhang, N., Wang, H., Wang, H., & Qie, S. (2024). Impact of the combination of virtual reality and noninvasive brain stimulation on the upper limb motor function of stroke patients: A systematic review and meta-analysis. Journal of NeuroEngineering and Rehabilitation, 21(1), 179. https://doi.org/10.1186/s12984-024-01474-y

Alhwoaimel, N. A., Alenazi, A. M., Alhowimel, A. S., Alqahtani, B. A., & Alshehri, M. M. (2024). Effects of trunk exercises using virtual reality technology on trunk performance and impairment post stroke: A systematic review and meta-analysis. NeuroRehabilitation, 31(4), 399–408. https://doi.org/10.1080/10749357.2023.2261701

Downloads

Published

2026-07-30

How to Cite

Budiman, M. A., Maulana, N., Aprilio, R., & Rahayu, A. M. (2026). Efektivitas Intervensi Virtual Reality terhadap Pemulihan Fungsi Motorik Ekstremitas Atas pada Pasien Stroke: A Literature Review. Jurnal Ilmiah Permas: Jurnal Ilmiah STIKes Kendal , 16(3), 461–470. Retrieved from https://journal3.stikeskendal.ac.id/index.php/JIPJISK/article/view/300

Similar Articles

You may also start an advanced similarity search for this article.